Sep 27

Saw earlier this week that the Mancave site that I was working on at Struck this summer finally launched the second phase of the site (which means more to explore, fewer bugs, and more of the stuff I worked on).

Mancave
The Official Mancave

What I worked on – the photo falling onto the page (on the intro), the cards flipping out, the map flipping out, the “How to use cards” transition (in the Inventory), some of the magazine and book layouts, the letter magnets on the fridge, the bookcase in the Manbrary (books flying out and opening, tracking book covers into video), and the stitching, brushing, and otherwise Photoshopping the panoramic image of the street visible through the telescope.

Sep 26

It’s done. Okay, well… done-ish.

cardFile

Go post.
Please.

Sep 26

The modern banner ad is generally, in a word, annoying.

There have been some interesting developments in the past few years, primarily the use of banners that require user interaction. These tend to be in the form of ads promising free stuff in return for “winning” a tiny game. The attempt here is to engage the viewer, and I must admit that it occasionally works on me – I will sit and play a little banner game for a minute. However, I immediately close any page that the ad then directs me to, so I don’t know how successful that strategy is.

From a design standpoint, these ads tend to be quite ugly – they are dominated by garishly bright colors, and often include text of illustrative elements which are simply of poor quality.

The most visually pleasing ads, rare though they are, are the ads that have been designed specifically for the page they are on. These tend to be found on webcomics, where some artists will draw up an ad so that it doesn’t clash with the site, though it still looks very much like an ad, so that it is not confused with the site itself.

However, from the standpoint of a web surfer who doesn’t want to be bothered by flashing graphics, ugly colors, or, God forbid, ads with audio, the most successful ads are the text-based Google ads that some sites use. They are clearly labeled as ads, but are skinned using CSS to match the scheme of the page. These ads actually present links to content that might interest the user, judging by the content of the page they are currently on. This is a far superior advertising technique to simply shouting a random message at anyone who happens to come by the page.

So where are ads going? The trend of interactive ads is at very least intriguing, so perhaps it will continue. However, I hope that the quality of these ads will increase. The Google ads illustrate a trend towards matching ads to markets that would actually be interested in them which would be good to see emulated throughout the web. As a designer, I hope to see (but not make) ads that are more visually refined, silent, elegant, but still easily identifiable as advertising. (As the folks at Google say, “don’t be evil.”)

Sep 24

Been taking 360-degree panoramas for qtvr…

Jesse's

Lake

Mt. Hope Cemetary

Sep 21

For my New Media Career Skills course, we have an opportunity to do a very open-ended project. After going back and forth, running with one concept for a while and then abandoning it, I’ve decided to do a motion-interaction fusion project to do some education about Kibera.

Quick summary: Kibera is a slum in Nairobi, Kenya. It is the largest slum in Africa – one million people in an area 2/3 the size of Central Park.

Edge of Kibera

When I was in Kenya this summer, we taught for two days at St. Sicilia’s, a school on the edge of Kibera…

Kids at St. Sicilia's

I’m going to Indianapolis tonight, but I’m going to be writing, researching… I need to get ideas nailed down, get a script scratched out. More next week.

The kids, outside the classroom

Sep 19

Ahoy, ya scurvey dogs! In honor of Talk Like A Pirate Day, I be postin’ a work-in-progress photo of me belt buckle.

Belt buckle progress

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