Nov 6

Final project for Adam… been working on it for a while, it’s due in a week, but I wanted to make a little splash with it here. It’s a game site, advertising a fictitious Maltese Falcon game. It’s supposed to be an experiential site, where you can move around the office of investigator Sam Spade.

The only problem being that at this point I’m running out of time. I’m cutting back like crazy – cutting out parts of the office to explore, cutting interactions, cutting takeaways… so it’s starting to look a bit trim. And I’m still kinda concerned about getting it done.

Maltese falcon Sam Spade scene
Click for a full-view of the comp.

Anyway, just throwing this out there. Check back in a week or so to see the real thing!

Sep 27

Saw earlier this week that the Mancave site that I was working on at Struck this summer finally launched the second phase of the site (which means more to explore, fewer bugs, and more of the stuff I worked on).

Mancave
The Official Mancave

What I worked on – the photo falling onto the page (on the intro), the cards flipping out, the map flipping out, the “How to use cards” transition (in the Inventory), some of the magazine and book layouts, the letter magnets on the fridge, the bookcase in the Manbrary (books flying out and opening, tracking book covers into video), and the stitching, brushing, and otherwise Photoshopping the panoramic image of the street visible through the telescope.