Feb 27

It’s my second VE project, my first foray into the wild and woolly world of Flash Media Server.

Big learning curve, learned a ton. I think it has potential to be a good portfolio piece, but it’s gonna need some serious retooling.

So, for the time being, to finish up my last winter quarter at RIT:
GRAVmarbler || case study

Feb 22

Well, we’re in rapid development mode here… finally have turn handling working here. It’s very blackbox right now, skinning and prettying up will be coming in the next few days.

gravMarbler communication prototype

Jan 9

Prints due today for VE… big changes to my processing stuff since last time.

Set the code up so that it groups the audio input into 4 groups, from lowest tones to highest. It then creates a bunch of “agents,” each assigned one of the four groups, and it has different behaviors based upon which group it belongs to.



They really don’t work in realtime yet, so my plan is to build an interim step, crunching the sound data and outputting it to an XML file, and then I can read it back frame by frame to render it out, and then I’ll be able to produce a movie of it… so look for that in the next week or so!

Dec 9

Neon Grubs

More playing with Processing, leapfrogging off what I did earlier – it’s a bit geometric and straight yet, not as organic as I want to go, but it’s a start – next I’m going to introduce angles, rotation, trig, that sort of business
Neon Grubs

Dec 5

Today I started experimenting with Processing…

Did a quick test, creating a number of “agents” and making them move around and interact with each other.

Check it out!