Feb 27

It’s my second VE project, my first foray into the wild and woolly world of Flash Media Server.

Big learning curve, learned a ton. I think it has potential to be a good portfolio piece, but it’s gonna need some serious retooling.

So, for the time being, to finish up my last winter quarter at RIT:
GRAVmarbler || case study

Feb 22

Well, we’re in rapid development mode here… finally have turn handling working here. It’s very blackbox right now, skinning and prettying up will be coming in the next few days.

gravMarbler communication prototype

Nov 14

Well, it’s been a mighty push… and it’s not nearly there yet. Many roadblocks overcome but many more found… all the same, here’s your first look at Velos. Enjoy.

Velos

Nov 6

Final project for Adam… been working on it for a while, it’s due in a week, but I wanted to make a little splash with it here. It’s a game site, advertising a fictitious Maltese Falcon game. It’s supposed to be an experiential site, where you can move around the office of investigator Sam Spade.

The only problem being that at this point I’m running out of time. I’m cutting back like crazy – cutting out parts of the office to explore, cutting interactions, cutting takeaways… so it’s starting to look a bit trim. And I’m still kinda concerned about getting it done.

Maltese falcon Sam Spade scene
Click for a full-view of the comp.

Anyway, just throwing this out there. Check back in a week or so to see the real thing!

Oct 12

It occurs to me that I’ve been a bit absent here lately – been busy working and swimming (going into week 3 of swimming).

The second dynamicPersuasion project was a quick little thing, just to practice uploading images… I just made a simple little app to allow people to share images with each other, without having to send an email with an attachment. Of course, the app sends an email. So is there really a point? Perhaps not. But it was a quick one. Here we are: quickSend.

Some exciting things coming down the pipeline… watch this space!

Sep 27

Saw earlier this week that the Mancave site that I was working on at Struck this summer finally launched the second phase of the site (which means more to explore, fewer bugs, and more of the stuff I worked on).

Mancave
The Official Mancave

What I worked on – the photo falling onto the page (on the intro), the cards flipping out, the map flipping out, the “How to use cards” transition (in the Inventory), some of the magazine and book layouts, the letter magnets on the fridge, the bookcase in the Manbrary (books flying out and opening, tracking book covers into video), and the stitching, brushing, and otherwise Photoshopping the panoramic image of the street visible through the telescope.

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